by John C. Bland II | Oct 22, 2013 | iOS, Objective-C
I thought I’d share a little code for getting and saving user preferences. The original code came from here. I just moved it to a separate class for ease of use in future projects.
The use is as follows:
…and the source:
by John C. Bland II | Sep 4, 2013 | Android, Apple, Google, iOS
I ran across this post by Audiobox through +Matias Duarte and enjoyed these nuggets:
For reference, Google’s developer instructions for how to set up beta testing are ~350 words. Apple’s? 2800.
That’s critical. Google’s alpha/beta updates from May rocked my world too.
Worlds apart:
According to Apple, iOS app beta testers who run into crashes are expected to sync their device to iTunes, find a CrashReporter
logs folder on their computer, and then email a log file to the developer.
Android testers hit “send” on a popup.
0-60 (asterisks mine):
Android, by comparison, is a breath of fresh air. […] Trying the very first build of your app on real hardware is as easy as hitting “Run.” No provisioning profiles. No developer accounts. No bull**.
Deployment:
While everyone else is building for iOS and wasting weeks in the App Store submit-review-deny-resubmit doldrums, you could be racing ahead on Android, where app burnout hasn’t yet set in.
That’s because the best part, the dirty little secret, is that Android users are starved for beautiful apps.
Yes. Exactly. The beautiful apps desire is strong on Android and it is the right time to build beautiful apps.
Obviously iOS is a great platform but the approaches are literally night and day. I do like what I’m seeing in XCode 5 and iOS 7 dev [posts coming soon] for native dev but 0-60 has changed much.