Yesterday and Today
Yes…just Flash for mobile but this is how the announcement today comes off to someone who has vehemently defended Flash for Android on blogs, YouTube (here, here, here, and here), etc.
Oh well…doubling down on HTML5 now.
I post regular fun on YouTube like me playing the bass and anything else I find fun.
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Yes…just Flash for mobile but this is how the announcement today comes off to someone who has vehemently defended Flash for Android on blogs, YouTube (here, here, here, and here), etc.
Oh well…doubling down on HTML5 now.
@TiPB reporting on an email from Jobs to a developer:
We’ve been there before, and intermediate layers between the platform and the developer ultimately produces sub-standard apps and hinders the progress of the platform.
@TiPB – Steve Jobs says cross-compilers (like Flash CS5) make sub-standard apps
And let us not forget:
Our motivation is simple – we want to provide the most advanced and innovative platform to our developers, and we want them to stand directly on the shoulders of this platform and create the best apps the world has ever seen.
Apple – Thoughts on Flash
But after one day on the App Store:
Just yesterday Machinarium launched in the iPad app store and it has taken a meteoric rise up the charts to number one. This Flash game has been around for a while on the web and it has gotten a massive amount of praise. Now thanks to the Adobe AIR, the folks at Amanita Design were able to publish their Flash game to iOS.
LeeBrimelow.com – Top Paid App for the iPad is Built with Flash
This is only one game but there are plenty of other examples of great apps built with Flash not just running but performing well on iOS hardware and doing well in the App Store.
I love the taste of claim chowder on Friday evenings. 😀 As Lee stated, this story will not get the positive press it deserves; even though the same people love to blog the negative about Steve Apple vs Flash. Tsk tsk.
This is awesome news! FMS 4.5 brings a TON of features enabling CDNs and content producers to provide iOS support for live, including DVR, and a slough of other things. Just check the notes here:
Key New Features inside Flash Media Server 4.5
– Same Source Video delivery to Apple Devices and Adobe Flash (single workflows to reach both platforms)
– On Demand video packaging / segmenting for HTTP video delivery (no need to pre-package your content)
– Set-level F4M Manifests and Variant M3u8 playlist support
– Simple and robust content protection workflows for HTTP streaming (as easy as saying on or off)
– Live PVR/DVR support for Apple Devices and Adobe Flash with Disk Management (don’t miss that special moment in live)
– Support for Studio-approved DRM with Adobe Flash Access 3 (robust DRM that exceeds your requirements on Desktop and Android)
– Multicast SSM and ASM, with Multicast re-broadcast
– SIP Device support for communication
– P2P support in Flash Media Interactive Server
Sweet stuff! Read more about it and to all of the CDNs…stop upgrading so slow. Get this puppy in production asap!
I’m working on a simple Flex mobile app to test out the viability of it as a cross-platform mobile development environment/sdk. This app is a simple master/detail view-based application [based on s:ViewNavigatorApplication]: show a list of items, select an item, see details. That’s it. On the details view there was an issue with displaying the item content so I just used HTML [since that’s what the source data is on occasions]. This was easy enough, after a lil’ googling, with the StageWebView but there were some gotchas.
I seriously never liked the whole Silverlight vs Flash and now don’t like the Flash vs HTML 5 arguments out there but Microsoft’s [MSFT] announcement strikes a familiar chord with me. I’m seeing this from a different perspective since I’m not a Silverlight developer by default [only if you pay me to do it].
Last night I spoke at the AZFPUG and AZCFUG Flex 4 Release party. I am thoroughly happy I did!
What fun it is talking about something you’re passionate about and Flex 4 is definitely something I thoroughly enjoy working in and talking about. With that said, most of what I talked about was pulled directly from Flex 4 in Action. I had my fair share of plugs for the book throughout the meeting. 😉 Hey…it is a great book, biased or not.
Technically something always happens and, according to @nathanstrutz, I didn’t have enough dongles. 😉 I was missing my display connector(s) but thankfully @simpulton saved the day by bringing a couple and one worked. Big props to Ron Haberle for buying one. It wasn’t the right one but the effort must be awarded some kudos.
One example failed to work. It was about rotating an image around the center and the rotate not affecting the layout. Well…I ran the same exact code today…worked! BOGUS! To demonstrate, I put the code online for all to see how it works (view source is included). For simplicity, here is the mxml for the swf:
<?xml version="1.0" encoding="utf-8"?> <s:Application xmlns:fx="https://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" viewSourceURL="srcview/index.html"> <s:layout> <s:VerticalLayout paddingLeft="100" paddingTop="100" /> </s:layout> <fx:Declarations> <s:Rotate id="effect" target="{image}" angleBy="45" applyChangesPostLayout="true" autoCenterTransform="true" /> </fx:Declarations> <s:BitmapImage id="image" source="@Embed('images/flex.jpg')" /> <s:Button id="mybutton" label="Click Me!" click="effect.play()" /> </s:Application>
Other than that, everything was pretty smooth and I filled up 2 hours showing off Flex 4 and Flash Builder 4 goodies. What’s crazy is I had even MORE to talk about. Flex 4 is a beefy upgrade and solves so many problems. It shines a light on the fact that more online tutorials, videos, etc are needed. Ahem…maybe I’ll get some done soon. 🙂
#azfpug and #azcfug, thanks for having me. Catching up with everyone was a true treat. Keep rockin’ guys and keep @simpulton out of the weight room. That dude is lookin’ buff!!! lol
UPDATE
Here are some tweets about the preso:
@lavonwoods – here
@simpulton – here
@bwohl – here and here
@nathanstrutz – here
@alanrother – here
Aight…Apple’s turned in 3.3.1 and I’ve accepted it. What next?
Adobe has publicly stated they are not removing the iPhone Packager from Flash CS5. This means people will still see the feature. It means they will use the feature. It means apps might still get pushed to the App Store.
The big question for those who are 3.3.1 aware: Should we still build iPhone apps with Flash CS5?
Let’s talk rally for a sec. Oh wait…maybe I should say: Good people of Flash Land…lend me your ears! 😉
I’ve talked about this a few times but wanted to put it on “paper” to hopefully spark a convo.
Pretty much all of the interwebs have heard about Flash CS5 exporting iPhone apps. Just peep the Bing results to see how many folks have already commented. With over 245,000 search results, why make it 245,001? Well…I have some thoughts and I feel as a hardcode Flash dude it might be an interesting perspective.
Beyond just pointing out + and – points I want to offer suggestions. Everything, almost literally, I’ve seen has either been HOORAH or THIS SUCKS but not much between the fold and very little suggestions on how to convert some THIS SUCKS folks to the HOORAH side. Hopefully my perspective and suggestions will help do just that, if Adobe listens.
(more…)
I’ve been thinking about AIR a lot more lately and it prompted me to think about what 2.0 might provide us in ways of building better AIR apps. So, here is a short list of items I think AIR needs in order to make me happy.
I know…buy ColdFusion right? Use PHP? .NET? Java? Nix those assumptions. If we want to use them, great, but not in all cases do we have a web server at our disposal. Keep making server integration better but don’t force a desktop app to use a server.
I should be able to use full smtp, pop, and imap. Those features would provide a TON of support for a solid number of AIR apps. In AIR 3.0 extend it to integrate with Exchange, etc. Heck, do it in 2.0 if you have the time. 😉
If you provide this one, 1-3 above aren’t as important anymore.
Yes, I know I can use AS to write the files or download then save but that shouldn’t be a requirement. We need more control over the installation.
I’ll leave it at that. If AIR beefed up to provide most of these there would be an uproar of praise. If no one else uproared with me, you’d still have an army of 1 supporting you. 😉
Let’s see what 2.0 brings. 1.x has been great and I’ve enjoyed working with it but it is time to “beef up” in 2.0. We need much more than what AIR currently offers for true enterprise applications, heck even some small to robust apps need the above.
Ok…I’m following the herd and blogging about it yes but I have a different reason. Let’s get the basics out of the way:
https://www.adobe.com/devnet/facebook/
https://code.google.com/p/facebook-actionscript-api/
There we go. Now we can get down to business.
If you have ever used FlashDevelop (https://www.flashdevelop.org; windows only), you are familiar with the GREAT code completion it provides. FB is lacking terribly, in comparison. So…let’s vote to build it up.
Yesterday I was pinged on IM by John Farrar about an issue he was having connecting Flex to ColdFusion on his new system. He’d done this many times before but hit a bump so we jumped on Adobe Connect and looked into it.
Let me start by saying the move to AIR 1.5 was NOT(!!!!) an easy task. For whatever reason my entire app acted different than it did in 1.0. I don’t know why but it did. Maybe it is more of a Flex 3.2 issue…not sure. Either way, I’m working through a ton of odd, post-upgrade bugs. One of them existed in an old version of the AIR Remote Updater classes. I almost scrapped it and wrote my own but figured I’d look into the source and see if it is an easy fix. Well, it was. It is a simple issue of a hard-coded namespace.
Ok…this was boggling for a minute but thanks to my good buddies Google and the public Flex bug system I found the problem. It was a tough search so I figured I’d post here to help.
This really would work in any language, heck even on paper, but the code will be AS3 so figured I’d label it an AS3 post. Short and sweet though…here is how you can round to the nearest number in ActionScript.