Yes…just Flash for mobile but this is how the announcement today comes off to someone who has vehemently defended Flash for Android on blogs, YouTube (here, here, here, and here), etc.
Oh well…doubling down on HTML5 now.
@TiPB reporting on an email from Jobs to a developer:
We’ve been there before, and intermediate layers between the platform and the developer ultimately produces sub-standard apps and hinders the progress of the platform.
@TiPB - Steve Jobs says cross-compilers (like Flash CS5) make sub-standard apps
And let us not forget:
Our motivation is simple – we want to provide the most advanced and innovative platform to our developers, and we want them to stand directly on the shoulders of this platform and create the best apps the world has ever seen.
Apple – Thoughts on Flash
But after one day on the App Store:
Just yesterday Machinarium launched in the iPad app store and it has taken a meteoric rise up the charts to number one. This Flash game has been around for a while on the web and it has gotten a massive amount of praise. Now thanks to the Adobe AIR, the folks at Amanita Design were able to publish their Flash game to iOS.
LeeBrimelow.com - Top Paid App for the iPad is Built with Flash
This is only one game but there are plenty of other examples of great apps built with Flash not just running but performing well on iOS hardware and doing well in the App Store.
I love the taste of claim chowder on Friday evenings.
As Lee stated, this story will not get the positive press it deserves; even though the same people love to blog the negative about Steve Apple vs Flash. Tsk tsk.
This is awesome news! FMS 4.5 brings a TON of features enabling CDNs and content producers to provide iOS support for live, including DVR, and a slough of other things. Just check the notes here:
Key New Features inside Flash Media Server 4.5
- Same Source Video delivery to Apple Devices and Adobe Flash (single workflows to reach both platforms)
- On Demand video packaging / segmenting for HTTP video delivery (no need to pre-package your content)
- Set-level F4M Manifests and Variant M3u8 playlist support
- Simple and robust content protection workflows for HTTP streaming (as easy as saying on or off)
- Live PVR/DVR support for Apple Devices and Adobe Flash with Disk Management (don’t miss that special moment in live)
- Support for Studio-approved DRM with Adobe Flash Access 3 (robust DRM that exceeds your requirements on Desktop and Android)
- Multicast SSM and ASM, with Multicast re-broadcast
- SIP Device support for communication
- P2P support in Flash Media Interactive Server
Sweet stuff! Read more about it and to all of the CDNs…stop upgrading so slow. Get this puppy in production asap!
I’m working on a simple Flex mobile app to test out the viability of it as a cross-platform mobile development environment/sdk. This app is a simple master/detail view-based application [based on s:ViewNavigatorApplication]: show a list of items, select an item, see details. That’s it. On the details view there was an issue with displaying the item content so I just used HTML [since that's what the source data is on occasions]. This was easy enough, after a lil’ googling, with the StageWebView but there were some gotchas.
I seriously never liked the whole Silverlight vs Flash and now don’t like the Flash vs HTML 5 arguments out there but Microsoft’s [MSFT] announcement strikes a familiar chord with me. I’m seeing this from a different perspective since I’m not a Silverlight developer by default [only if you pay me to do it].